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Job Opportunities
Animation
Key Frame Animator
Position: |
Key Frame Animator |
Level: |
Mid-Level |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360, PS3 |
Required Tools: |
Maya |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for experienced game animators to work on both new and existing id game properties on PC and next-gen platforms. Bring your vision and passion for animation to some of the most anticipated games in the industry.
Responsibilities include:
- Work in a small team of animation professionals to create cutting edge in-game, creature, environment, and cinematic animations
- Work with Lead Animator to establish and define animation aesthetic and style of various games
- Work and collaborate well with motion capture animators
- Collaborate with designers in solving game play problems while maintaining artistic/animation vision
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Requirements: |
- 4+ years animation experience in video games, as well as experience building, rigging, and animating characters - including humans, biped/humanoid creatures and multi-legged creatures; as well as human and creature faces
- Very solid understanding of animation theory and the principles of animation
- Very solid understanding of Maya
- Demonstrable examples of current and past work, including:
- In-game animation
- Key-frame animation cycles
- Facial animation
- Cinematic direction
- Good organization and time management skills
- A passion for games and gaming
- Excellent oral and written communication skills
- Excellent team player with very strong work ethic and cooperative attitude
- Current knowledge of newest developments in animation software and techniques
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Desired Skills and Pluses: |
- Character and creature rigging
- Currently animator in games industry
- Experience editing and working with motion capture
- At least one shipped title where credited as animator
- Bachelors degree or equivalent formal training in animation
- Motion capture acting ability/experience
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Art
3D Modeler
Position: |
3D Modeler |
Level: |
Mid-Level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360, PS3 |
Job Duties: |
Create 3D object, world, and set-piece models for legendary id Software universes. |
Required Tools: |
Any major 3D package, Max, Mudbox, Zbrush, Modo, Photoshop and/or similar tools |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for talented and creative 3D artists skilled at creating high-poly and low-poly objects, world models, set-pieces, and other high quality 3D game art based on concept art, research and imagination.
Responsibilities include:
- Work collaboratively with art director, concept artists and environment artists to create the 3D models, objects, and set pieces that define and populate the game environments
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Requirements: |
- 2+ years of game or film industry experience as 3D artist
- Substantial examples of current and past work demonstrating a strong understanding of shape, perspective, texture, color, and lighting.
- Extensive experience and proficiency with relevant 3D and 2D toolsets.
- Self-motivated, but able to take feedback and criticism and properly reflect comments in work
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for games and gaming
- Good time management skills and efficient development processes, and the ability to apply those principles towards effectively meeting schedules and deadlines
- Excellent oral and written communication skills
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Desired Skills and Pluses: |
- Significant contributions to at least 1 AAA shipped game or film
- Familiarity with id Software games, characters, brands and universes
- Traditional art skills including sketching, illustration, painting, etc.
- University or equivalent art-related degree
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Character Artist
Position: |
Character Artist |
Level: |
Mid-level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360, PS3 |
Job Duties: |
Conceptualizing, Modeling, and Texturing High-poly Game Characters |
Required Tools: |
Any major 3D package, Mudbox, Zbrush, Modo, Photoshop and/or similar tools |
Spoken Language(s): |
English |
Work Authorization: |
United States |
Location |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for incredibly talented and imaginative high-poly 3D character artists to conceptualize and create characters for our legendary game universes. Candidates must demonstrate a mastery of appropriate toolsets and an extensive portfolio demonstrating appropriate capabilities modeling and texturing a wide range of character and creature types.
Responsibilities Include:
- Conceptualizing game characters and creatures
- Collaborating with art director, designers, programmers and animators on character specifications, movement, style, limitations, etc.
- Creating high-poly 3D characters and creatures
- Character and creature texturing
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Requirements: |
- 2+ years of game or film industry experience as an artist
- Significant contributions to at least 1 AAA shipped game or film
- Substantial examples of current and past work demonstrating a strong understanding of form, silhouette, shape, texture, color and lighting.
- Able to create a low-poly model within poly budget and efficiently unwrap the uv's for texturing
- Extensive experience and mastery of relevant 3D and 2D toolsets
- Self-motivated, but able to take feedback and criticism and properly reflect comments in work.
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for games and gaming
- Good time management skills and efficient development processes, and the ability to apply those principles towards effectively meeting schedules and deadlines
- Excellent oral and written communication skills
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Desired Skills and Pluses: |
- Familiarity with id Software games, characters, brands and universes
- Traditional art skills including sketching, illustration, painting
- University or equivalent art-related degree
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Concept Artists
Position: |
Concept Artist |
Level: |
Mid-Level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360, PS3 |
Job Duties: |
Critical in defining the style, atmosphere, character and overall design of legendary id brands like QUAKE and DOOM |
Required Tools: |
Hand skills, Photoshop or related software |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for talented and creative concept artists skilled at conceptualizing a wide variety of characters, environments, and other game media and creating detailed art direction materials. Ideal candidates will present previous and current work demonstrating an ability to create and refine rapidly, but with an artistic precision that can accurately and efficiently translate into the asset creation process.
Responsibilities include:
- Work collaboratively with art director, lead designer and other leads in defining the overall look, style, and atmosphere of the game.
- Create sketches, technical drawings, mood paintings, and story boards etc. of a wide variety of game assets, including environments, characters and set pieces.
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Requirements: |
- 3+ years of game or film industry experience as a concept artist
- Substantial examples of current and past work demonstrating a strong understanding of shape, perspective, texture, color, lighting, and composition
- Ability to work quickly through concept iterations, but also able to create refined and precise concept drawings/paintings that easily translate into buildable game assets
- Extensive experience with appropriate and relevant 2D toolsets
- Self-motivated, but able to take feedback and criticism and properly reflect comments in work
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for games and gaming
- Good time management skills and efficient development processes, and the ability to apply those principles towards effectively meeting schedules and deadlines
- Excellent oral and written communication skills
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Desired Skills and Pluses: |
- Significant contributions to at least 1 AAA shipped game
- Familiarity with id Software games, characters, brands and universes
- Proficiency with modeling tools (Max, Maya, LightWave, Modo or other similar) or understanding of modeling process
- University or equivalent art-related degree
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Environment Artist (1)
Position: |
Environment Artist |
Level: |
Mid-Level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360, PS3 |
Job Duties: |
Next-Gen texture and 3D asset creation for environments |
Required Tools: |
Any major 3D package, Photoshop, Modo, Mudbox, Zbrush, etc. |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is seeking a talented 3D environmental artist to help us bring our worlds to life. The ideal candidate should have experience with the full range of Next-Gen asset creation, from high resolution and low polygon modeling, to UV and multi-pass texture creation. Applicants should be able to demonstrate comfort with a broad variety of environments and an ability to adapt to new and evolving toolsets. This job is ground zero for creating the most detailed and visually stunning environments in the industry today.
Responsibilities Include:
- Creating models, textures and set pieces, based on concept art and the need of the project.
- Working closely with level designers to help guide the direction and define the requirements of the game environment
- Experience with world building, texturing and lighting inside a game editor such as Radiant, Unreal or comparable editor
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Requirements: |
- Established experience in environment asset creation using contemporary, real-time rendering methods
- Strong professional portfolio demonstrating excellent core art skills, ability to create in various themes and styles, and experience with required tools
- Proficient in modern 3D modeling packages
- Demonstration of significant contribution to a shipped videogame title
- Excellent team player with very strong work ethic and cooperative attitude
- Good time management skills and efficient development processes, and the ability to apply those principles towards effectively meeting schedules and deadlines
- Self-motivated and focused worker with good communication and collaboration skills
- Ability to create high detail textures for levels and models
- Ability to create entire scenes from scratch including blockout composition to completion
- Willingness to undertake technical R&D related to game environments creation
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Desired Skills and Pluses: |
- Familiarity with the id Software family of engines, tools and material creation
- Game industry experience
- Console development experience
- Passion for gaming, First Person Shooters in particular.
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Environment Artist (2)
Position: |
Environment Artist |
Level: |
Mid-Level |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360, PS3 |
Job Duties: |
Next-Gen texture and 3D asset creation for environments |
Required Tools: |
Any major 3D package, Photoshop, Modo, Mudbox, Zbrush, etc. |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is seeking a talented 3D environmental artist to help us bring our worlds to life. The ideal candidate should have experience with the full range of Next-Gen asset creation, from high resolution and low polygon modeling, to UV and multi-pass texture creation. Applicants should be able to demonstrate comfort with a broad variety of environments and an ability to adapt to new and evolving toolsets. This job is ground zero for creating the most detailed and visually stunning environments in the industry today.
Responsibilities Include:
- Creating models, textures and set pieces, based on concept art and the need of the project.
- Working closely with level designers to help guide the direction and define the requirements of the game environment
- Experience with world building, texturing and lighting inside a game editor such as Radiant, Unreal or comparable editor
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Requirements: |
- Established experience in environment asset creation using contemporary, real-time rendering methods.
- Strong professional portfolio demonstrating excellent core art skills, ability to create in various themes and styles, and experience with required tools
- Proficient in modern 3D modeling packages
- Demonstration of significant contribution to a shipped videogame title.
- Excellent team player with very strong work ethic and cooperative attitude
- Good time management skills and efficient development processes, and the ability to apply those principles towards effectively meeting schedules and deadlines
- Self-motivated and focused worker with good communication and collaboration skills
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Desired Skills and Pluses: |
- Familiarity with the id Software family of engines, tools and material creation
- Game industry experience
- Console development experience
- Passion for gaming, First Person Shooters in particular.
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Design
Lead Game Designer
Position: |
Lead Game Designer |
Level: |
Lead |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360, PS3 |
Job Duties: |
Ground-up game design in existing id brands |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a talented and experienced lead designer to help us define the direction of some of the biggest brands in gaming. A lead designer has a passion for playing and designing games and the ability to push creative boundaries with insightful, inspiring, and intelligent work.
Responsibilities include:
- Managing a team of designers through every phase of development - from concept and prototyping, through full production
- Working with producer to determine tasks and schedules
- Collaborate with other team leads to design and build game systems and logic
- Head design meetings and group game review sessions
- Continually review the game and provide feedback to designers and artists
- Collaborate on game design documentation, writing proposals and final docs for all aspects of the game's design
Applicants should provide specific examples of relevant work. These examples can be in the form of playable game levels, screenshots, scripting examples, video captures, or any other method that conveys the work being demonstrated. Examples should also include descriptions of exactly what the applicant is responsible for and what creative processes were used |
Requirements: |
- 7+ years of game industry experience as a designer, with at least 2 years as a lead or senior designer
- Significant contributions to at least 2 AAA shipped games, with at least 1 being credited as lead or senior designer
- Strong understanding of the first person action shooters, their related technology, and the tools used to build them
- Strong understanding of world building tools and/or relevant 3D software packages
- Strong communication, collaboration, and documentation skills
- Broad knowledge and interest in game theory and design principles
- Experience with story development and dialogue
- Self-motivated, hard worker with a team-focused attitude and ability to both give and take feedback and criticisms
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Desired Skills and Pluses: |
- Experience designing multiplayer gameplay
- Proficiency with modeling tools (Max, Maya, LightWave, Modo or other similar)
- Experience with engine specific toolsets (Radiant, DEdit, UnrealEd, etc.)
- Programming and/or scripting experience
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Level Designer
Position: |
Level Designer |
Level: |
Mid-Level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360, PS3 |
Job Duties: |
Gameplay systems, mission and story design, blocking and creation |
Required Tools: |
Level editors (Radiant, UnrealEd, etc.) and/or any major 3D package (Max, Modo, etc.) |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for talented and experienced level designers eager to join our accomplished team of designers.
Designers are expected to work in a collaborative team environment in the development of entertaining and cinematic game play experiences. They are responsible for the documentation and world construction of these experiences. Working with game play scripters, animators, artists, sound design and programmers, they are responsible for the implementation and tuning of the gameplay experience.
Applicants should provide specific examples of relevant work. These examples can be in the form of playable game levels, screenshots, scripting examples, video captures, or any other method that conveys the work being demonstrated. Examples should also include descriptions of exactly what the applicant is responsible for and what creative processes were used. |
Requirements: |
- 2+ years of game industry experience as a designer
- Significant contributions to at least 1 AAA shipped game.
- Firm understanding of first person action shooters and the game theory and design principles behind successful examples.
- Experience with engine specific toolsets (Radiant, DEdit, UnrealEd, etc.)
- Familiarity with world building tools and/or relevant 3D software packages.
- Self-motivated and focused worker with good communication and collaboration skills
- Good time management skills and an understanding of and appreciation for milestones, schedules, deadlines and efficient game development processes.
- A passion for games and gaming.
- Excellent oral and written communication skills.
- Excellent team player with very strong work ethic and ability to take and act on feedback.
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Desired Skills and Pluses: |
- Familiarity with id Software games, characters, brands and worlds
- Multiplayer game design
- Proficiency with modeling tools (Max, Maya, LightWave, Modo or other similar)
- Experience with story creation and dialogue
- Programming and/or scripting experience
- Traditional art skills
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Information Technology
PC/Network Support Specialist
Position: |
PC/Network Support Specialist |
Level: |
Entry-Level |
Spoken Language(s): |
English |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
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Responsibilities Include:
- Provides technical assistance and training to system users.
- Responds to users’ requests for assistance by phone and in person.
- Installs and modifies personal computer and network hardware and software.
- Diagnoses hardware, software, and operational problems and takes remedial actions or recommends procedural changes.
- Install and configure peripheral equipment such as monitors, keyboards, printers, and disk drives.
- Load and configure operating systems and applications such as Microsoft Office, Maya, 3D Studio Max, and Modo.
- Assist with technology strategies and solutions.
- Carryout RMA process for defective equipment.
- Maintain licensing database for software and asset tracking for hardware.
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Requirements: |
- Bachelor’s degree in Computer Science or equivalent.
- Proficient in desktop and server software, hardware, and operating systems.
- Organizational skills as demonstrated by the ability to work on several tasks at once with frequent interruptions while meeting sensitive deadlines.
- Proven analytical and problem solving skills.
- Strong hardware experience (build, repair, and troubleshoot issues).
- Able to lift 60 pounds (monitors, computers, printers).
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Management
Associate Producer
Position: |
Associate Producer |
Level: |
Mid-Level |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360/Live, PS3 |
Required Tools: |
MS Office, XP, Vista, MS Project and/or other scheduling and productivity tools, Agile development methodologies |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for an ambitious and organized Associate Producer to assist with the organization, scheduling and daily coordination of development.
Job responsibilities include, but are not limited to:
- Assisting with the creation and management of the development schedule
- Assisting in creative approvals
- Assisting with the development and revision of design and technical documentation
- Management and maintenance of the development wiki
- Oversight of bug database and coordination/communication with development team
- Continually playing game builds and communicating written and oral feedback
- Assisting with gameplay/focus test sessions at id and/or publisher and compiling feedback and notes
- Regularly communicating and coordinating with our publisher's development and QA teams
- Daily correspondence with development team members
- Coordination of entire console manufacturer's submission and certification process, including documentation and communications
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Requirements: |
- 3+ years experience as a production coordinator or associate producer at a developer or publisher (preferred experience on FPS action shooter or similar)
- Outstanding organizational and time management skills
- Outstanding oral and written communication skills
- Solid knowledge of, and experience with, common scheduling applications
- Confident and positive attitude
- Very solid technical knowledge of computer hardware and software
- At least 1 shipped title where credited as production coordinator or associate producer
- A sincere passion for games and gaming
- Self-motivated team player with very strong work ethic and cooperative attitude
- Letters of recommendation
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Desired Skills and Pluses: |
- Technical (CS) degree or similar experience
- Experience in other disciplines of development (design, art)
- Familiarity with id Software games and/or technology
- Experience with console manufacturers, their submission process and guidelines
- College degree
- Scrum/Agile experience and/or certification
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Customer Support Manager
Position: |
Customer Support Manager |
Level: |
Senior |
Project: |
QUAKE LIVE |
Applicable Platforms: |
Web, PC Mac, Linux |
Required Tools: |
CRM, live chat, forum moderation software, MS Office |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is seeking a customer support manager with extensive experience designing, building and managing support teams to join id's innovative QUAKE LIVE project.
The customer support manager will:
- Evaluate the unique service needs of the QUAKE LIVE software platform
- Develop a service plan and tool recommendations and present those to senior management
- Implement the agreed upon service plan with a high degree of competence
- Hire additional service staff, manage, mentor and lead that staff
- Communicate customer service issues across functional areas including finance, legal, development and operations
- Actively be involved in product development planning and improving the customer experience
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Requirements: |
- 6-8 years of experience in customer service with an excellent record of progressive responsibility and leadership
- Must have served in a lead or management role in customer service
- Enthusiasm for customer service and exceeding customer expectations
- Extensive knowledge of CRM system deployment and maintenance
- Strong analytical and organizational ability
- Deep knowledge of video games with emphasis on multiplayer titles
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Bachelor’s Degree
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Desired Skills and Pluses: |
- Familiarity with id Software games, characters, brands and worlds
- Multilingual in either French, Italian, German or Spanish
- Active in video game community forums
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Event Manager/Coordinator
Position: |
Event Manager/Coordinator |
Level: |
Mid-Level |
Project: |
QuakeCon / other gaming events |
Job Duties |
Manage and coordinate the day-to-day planning and operations of the QuakeCon gaming event, working with both id and Zenimax event directors and QuakeCon volunteer staff. |
Required Tools: |
MS Office Suite, Project planning software |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for an experienced, highly organized and energetic event coordinator to manage the day-to-day planning and operations of QuakeCon, one of the most unique and highly regarded consumer events in the gaming industry. The QuakeCon event coordinator will work with a the Director of Events for Zenimax, id Software management and the QuakeCon volunteer staff to develop, execute and grow QuakeCon. The QuakeCon event coordinator must be able to anticipate event needs, meet deadlines, work well autonomously, juggle multiple high-demand responsibilities and maintain collaborative and empowering relationships with the volunteer event management staff. Job responsibilities include but are not limited to:
- Special coordination and collaboration with event’s volunteer management group and volunteer staff
- Assist with hotel and event space review and contracts
- Coordinate event schedule - including events, tournaments, workshops, guest speakers, press events and parties
- Arrange food and beverage with hotel for all events
- Coordinate all supply orders, A/V equipment, signage and event decorations
- Coordinate with show services provider / decorator
- Create room layouts, floorplans and booth/exhibit display ideas
- Coordinate hotel room plans for staff, volunteers and special guests
- Coordinate booking and logistics for special guests, musical guests and other entertainment
- Coordinate with all event vendors including printers, registration systems, broadcasting groups, A/V, power, internet, etc.
- Assist with coordination of all exhibitor and sponsor relationships, including exhibit hall and other sponsorship activities
- Assist with managing all aspects of on-site production for entire event
- Coordinate budgets and event finances, including purchase requests
- Coordinate all contracts with company lawyers
- Manage event schedule – from yearly planning milestones to detailed execution of each event day
- Research and propose new ideas to improve the event – planning, execution and content
- Coordinate all activities with internal PR and marketing groups as well as assist with registered on-site press
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Requirements: |
- Outstanding communication and interpersonal skills
- Ability to work with volunteers and volunteer groups, which are critical to the event’s success
- At least 2 years experience in event coordination or management position, preferably in entertainment or video games
- Ability to take direction and learn, but also accomplish tasks with little supervision.
- Excellent time management and organizational skills.
- Proficient with MS Office products
- Bachelor’s degree
- Ability to manage multiple tasks simultaneously in a very high-visibility, deadline-driven environment
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Desired Skills and Pluses: |
- Previous experience managing or coordinating other gaming events
- Experience with project management software – like MS Project, Hansoft, etc.
- Strong technical knowledge, including computer hardware, computer networking and general power requirements
- An enjoyment of video games and understanding of gaming culture
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Producer
Position: |
Producer |
Level: |
Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360/Live, PS3 |
Required Tools: |
MS Office, XP, Vista, MS Project and/or other scheduling and productivity tools, Agile development methodologies |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a skilled veteran producer to manage the organization, scheduling and daily coordination of development.
Job responsibilities include, but are not limited to:
- Creation and management of the development schedule
- Coordinating and managing creative approvals
- Assisting with the development and revision of design and technical documentation
- Providing design and development processes direction and feedback
- Continually playing and evaluating game builds and communicating written and oral feedback
- Coordinating gameplay/focus test sessions at id and/or publishers and compiling feedback and notes
- Regularly communicating and coordinating with our publisher's development and QA teams
- Daily correspondence with development team members
- Coordination and documentation of development meetings
- Oversight of console manufacturer's submission and certification process
- Ability to represent products and id Software for media appointments and trade shows
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Requirements: |
- 3+ years production management experience on a FPS or similar genre (3rd person action shooter) either at a developer or publisher
- Outstanding organizational and time management skills
- Oustanding oral and written communication skills
- A thorough understanding of, and demonstrable experience working within a modern game development process, including estimating workflow, identifying bottlenecks and dependencies, evaluating work quality, and anticipating and proactively solving problems
- Extensive knowledge of, and experience with common scheduling applications
- College degree
- Confident and positive attitude
- Solid technical knowledge of computer hardware and software
- At least one shipped title where credited as at least producer
- A sincere passion for games and gaming
- Self-motivated team player with very strong work ethic and cooperative attitude
- Letters of recommendation
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Desired Skills and Pluses: |
- Technical (CS) degree or similar experience
- Familiarity with id Software games and/or technology
- Experience with console manufacturers, their submission processes and guidelines
- Scrum/Agile experience and/or certification
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Programming
AI Programmer
Position: |
AI Programmer |
Level: |
Mid-level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360/Live, PS3 |
Required Tools: |
C++ Mandatory |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for an AI Programmer to work as part of a development team on legendary id game properties like DOOM and QUAKE, developing custom tools and technology for the game industry's most advanced engine technology. The AI Programmer should have a background in low-level AI modules, navigation, collision, physics and performance with the ability to work on systems from conception to completion. The AI Programmer will work with design and art teams to define and polish AI systems and behaviors, as well as develop support for tools necessary to help the teams.
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Requirements: |
- 3+ years in the games industry
- Knowledge of AI techniques such as FSM's, path finding
- Proficient C++ coding experience
- Strong commitment to code quality, documentation and sound testing procedures
- Self-motivated, but able to take feedback and criticism and properly reflect comments in work
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for game development and game technology
- An understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes
- Excellent oral and written communication skills
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Desired Skills and Pluses: |
- Experience with QUAKE 3 and/or DOOM 3/QUAKE 4 engine (idTech 3-4)
- Experience with First Person Shooters
- Next-Gen console experience
- B.S. in computer science or equivalent study in related fields
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Effects Programmer
Position: |
Effects Programmer |
Level: |
Mid-Level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360/Live, PS3 |
Required Tools: |
C++ Mandatory |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a programmer to work specifically on visual effects for legendary game properties for the PC and game consoles. The effects programmer would be responsible for technical development of visual effects system from invention and prototyping to full implementation. Position requires extensive collaboration with leads, designers and artists as well as a creative eye and interest in creating unique and cutting edge visual effects. |
Requirements: |
- 3+ years in the games industry
- Strong C++ coding and design experience
- At least one shipped title where credited as programmer
- Excellent math skills
- Self-motivated, but able to receive constructive feedback and integrate into work
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for game development and game technology
- An understanding of and appreciation for milestones, schedules, deadlines and efficient game development processes.
- Excellent oral and written communication skills
|
Desired Skills and Pluses: |
- Experience with the QUAKE 3 and/or DOOM 3/QUAKE 4 engine (idTech 3-4)
- Experience with Open GL
- Next-Gen console experience
- B.S. in computer science or equivalent study in related fields
|
|
Game Programmer
Position: |
Game Programmer |
Level: |
Mid-Level |
Project: |
QUAKE LIVE |
Applicable Platforms: |
PC, Web (Xbox 360/Live, PS3 plusses) |
Required Tools: |
C & C++ Mandatory, idTech 3 or 4 Experience Preferred |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a programmer to join the team working on id’s innovative QUAKE LIVE online multiplayer game. You will be working with a small focused team on the continued development, maintenance and extension of QUAKE LIVE, a totally new online multiplayer experience. You will be responsible for many aspects of gameplay programming from invention to prototyping to full implementation, so you must be a flexible, creative, and proven problem solver, capable of working in many areas of code, including but not limited to:
- Client/Server Architecture
- UI Coding
- Collision Detection
- Game Engine/graphics
- Gameplay & Logic
- Math/Physics/Algorithms
- Multiplayer
- Database and back-end
|
Requirements: |
- 3+ years in the games industry or significant demonstrable mod work in the first person shooter genre
- Strong C and C++ coding and design experience
- Excellent/proven problem solving skills
- Excellent math skills
- Good organization and time management skills
- A passion for games and gaming.
- Excellent oral and written communication skills.
- A self-motivated team player with very strong work ethic and cooperative attitude.
- Authorized to work in U.S. / U.S. Citizen
|
Desired Skills and Pluses: |
- Experience with the QUAKE 3 and/or DOOM 3/QUAKE 4 engine (idTech 3-4)
- Experience/familiarity with PL/SQL, Python, Javascript
- Database Experience – particularly Oracle
- Experience with Jabber IM technology
- At least one shipped title where credited as programmer
- Strong networking skills
- Console experience
- B.S. in computer science or equivalent study in related fields
- Desire and vision to help shape a project from technology decisions to user interactions, gameplay, and overall experience.
|
|
Gameplay Programmer
Position: |
Gameplay Programmer |
Level: |
Mid-Level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360/Live, PS3 |
Required Tools: |
C++ Mandatory |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for gameplay programmers to work on our legendary game properties for the PC and game consoles. The gameplay programmer will be responsible for any aspect of gameplay programming from invention and prototyping to full implementation, including but not limited to:
- Client/Server Programming
- Collision Detection
- Gameplay & Logic
- Game systems
- UI
- Math/Physics/Algorithms
|
Requirements: |
- 3+ years in the games industry or demonstrable mod work in the first person shooter genre
- Strong C++ coding and design experience
- At least one shipped title where credited as programmer
- Excellent math skills
- Self-motivated, but able to receive constructive feedback and integrate into work
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for game development and game technology
- An understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes
- Excellent oral and written communication skills
|
Desired Skills and Pluses: |
- Extensive experience with the QUAKE 3 and/or DOOM 3/QUAKE 4 engine (idTech 3-4)
- Strong networking skills
- Console experience
- B.S. in computer science or equivalent study in related fields
- Desire and vision to help shape a project from the ground up
|
|
Generalist Programmer
Position: |
Generalist Programmer |
Level: |
Mid-Level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360/Live, PS3 |
Required Tools: |
C++ Mandatory |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a Generalist Programmer to work as part of a development team on legendary id game properties like DOOM and QUAKE, developing custom tools and technology for the game industry's most advanced engine technology. The generalist programmer is responsible for co-developing requirements for new systems, engaging in iterative development in C++, writing documentation and supporting the content developers professionally. The generalist programmer should be proactive and prepared to take accountability for the development activities assigned. |
Requirements: |
- 2 years of game industry experience
- Strong C++ coding and systems design experience
- Cross-platform experience (PC, Xbox 360, PS3) including knowledge of each platform's strengths and weaknesses
- At least one shipped title where credited as a programmer
- Excellent math skills
- Self-motivated, but able to receive constructive feedback and integrate into work
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for game development and game technology
- An understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes
- Excellent oral and written communication skills
|
Desired Skills and Pluses: |
- Experience with the idTech code base (QUAKE 3, DOOM 3, QUAKE 4, etc.)
- First person shooter or other action shooter experience
- Next-Gen console experience
- B.S. in computer science or equivalent study in related fields
|
|
Lead Programmer
Position: |
Lead Programmer |
Level: |
Lead |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360/Live, PS3 |
Required Tools: |
C++ Mandatory |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a Lead Programmer to work as part of a development team on legendary id game properties like DOOM and QUAKE, developing custom tools and technology for the game industry's most advanced engine technology. The lead programmer is responsible for the overall technical design, direction, and quality of the project. The lead programmer is responsible for leading and managing a team of programmers, overseeing and evaluating schedules and priorities, proactively identifying problems and developing solutions that work well with the other development disciplines. The lead programmer must lead through experience, knowledge, example, using thoughtful evaluation of the project as a whole as well as critical evaluation of the strengths and weaknesses of others on the team. Team leads must work closely together, exhibit exceptional communication and interpersonal skills, and take a unique pride of ownership in the game - demanding a high level of accountability from themselves and the others in their department. Team leads must also maintain strong working relationships with individuals from other internal teams working with a common, internally-developed, engine code base. |
Requirements: |
- 5 years of game industry experience, with at least 2 years as a lead programmer or higher
- Expert C++ coding and systems design experience
- Experience leading a team of multiple programmers (preferrably 5 or more)
- Excellent delegation skills and ability to empower others on the team
- Cross-platform experience (PC, Xbox 360, PS3) including knowledge of each platform's strengths and weaknesses
- At least one shipped title where credited as a programmer
- Excellent math skills
- Self-motivated, but able to receive constructive feedback and integrate into work
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for game development and game technology
- An understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes
- Excellent oral and written communication skills
|
Desired Skills and Pluses: |
- Experience with the idTech code base (QUAKE 3, DOOM 3, QUAKE 4, etc.)
- First person shooter or other action shooter experience
- B.S. in computer science or equivalent study in related fields
|
|
Multiplayer Programmer
Position: |
Multiplayer Programmer |
Level: |
Mid-Level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360/Live, PS3 |
Required Tools: |
C++ Mandatory |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a multiplayer programmer to work on the multiplayer systems and gameplay for legendary id properties for the PC and game consoles. The multiplayer programmer will be responsible for architecting, maintaining, and optimizing any number of multiplayer game systems from invention and prototyping to full implementation within id's cutting edge new idTech 5 technology. |
Requirements: |
- 3+ years in the games industry or demonstrable mod work in the first person shooter genre
- At least one shipped title where credited as programmer with work specifically on multiplayer systems (preferably action shooters - FPS or third person)
- Strong C++ coding and design experience
- Very solid understanding of fundamental client-server networking architecture
- Solid experience and examples of writing game network code using TCP/IP and UDP
- Solid understanding of prediction, bandwidth, latency, and other multiplayer related considerations
- Excellent math skills
- Self-motivated, but able to receive constructive feedback and integrate into work
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for game development and game technology
- An understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes
- Excellent oral and written communication skills

|
Desired Skills and Pluses: |
- Extensive experience with QUAKE 3 and/or DOOM 3/QUAKE 4 engine (idTech 3-4)
- Console experience
- B.S. in computer science or equivalent study in related fields
- Desire and vision to help shape a project from the ground up
|
|
Scripter
Position: |
Scripter |
Level: |
Mid-Level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360, PS3 |
Job Duties: |
Work collaboratively with designer and other disciplines to create immersive, interactive and cinematic game experiences. |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for talented and experienced scripters eager to join our accomplished team of designers working on legendary id game properties. Scripters are responsible for scripting major cinematic events and large scale combat using id's proprietary scripting tools. In addition to scripting gameplay and major events, id Software also expects scripters to proactively contribute creative gameplay ideas throughout the game creation process.
Applicants should provide specific examples of relevant work. These examples can be in the form of playable game levels, screenshots, scripting examples, video captures, or any other method that conveys the work being demonstrated. Examples should also include descriptions of exactly what the applicant made and what creative processes were used. |
Requirements: |
- 2+ years of game industry experience as a scripter
- Significant contributions to at least 1 AAA shipped game.
- Experience with programming and/or scripting syntax languages.
- Firm understanding of first person action shooters and the game theory and design principles behind successful examples.
- Familiarity with world building tools and/or relevant 3D software packages.
- Self-motivated and focused worker with good communication and collaboration skills.
- Good time management skills and an understanding of and appreciation for milestones, schedules, deadlines and efficient game development processes.
- A passion for games and gaming.
- Excellent oral and written communication skills.
- Excellent team player with a strong work ethic and ability to take and act on feedback.
- The ability to learn quickly independently of others.
|
Desired Skills and Pluses: |
- Programming Experience
- Familiarity with id Software games, characters, brands and worlds.
- Experience with engine specific toolsets (Radiant, DoomScript, DEdit, UnrealEd, etc.)
|
|
Tools Programmer
Position: |
Tools Programmer |
Level: |
Mid-level to Senior |
Project: |
Various Unannounced |
Applicable Platforms: |
PC, XBOX 360/Live, PS3 |
Required Tools: |
C++ Mandatory |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a tools programmer to work as part of a development team on legendary id game properties like DOOM and QUAKE, developing custom tools and technology for the game industry's most advanced engine technology. The tools programmer must be able to work closely with individuals in the other development disciplines to create effective and efficient workflow solutions and processes including game editor/visual tools, as well as build and pipeline tools
|
Requirements: |
- 3+ years in the games industry
- Strong C++ coding and design experience
- An eye for and dedication to usability design
- At least one shipped title where credited as programmer
- Excellent math skills
- Self-motivated, but able to receive constructive feedback and integrate into work
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for game development and game technology
- An understanding of and appreciation for milestones, schedules, deadlines, and efficient game development processes
- Excellent oral and written communication skills
|
Desired Skills and Pluses: |
- Experience with QUAKE 3 and/or DOOM 3/QUAKE 4 engine (idTech 3-4)
- Experience with Open GL
- Next-Gen console experience
- B.S. in computer science or equivalent study in related fields
|
|
Web Frontend Developer
Position: |
Web Frontend Developer |
Level: |
Mid-Level to Senior |
Project: |
QUAKE LIVE |
Applicable Platforms: |
Web, PC, Mac, Linux |
Required Tools: |
Significant experience with Javascript, CSS, XHTML. Experience with PHP and/or related technologies. Experience interfacing with relational databases, such as Oracle, MySQL, and PostgreSQL |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a senior web developer with extensive experience and capabilities in a variety of web development techniques to join the team working on id's innovative QUAKE LIVE online multiplayer game. The web developer will be working with a small focused team on the continued development, maintenance and extension of QUAKE LIVE, a totally new online multiplayer experience and online service. The web developer will be responsible for many aspects of web development from invention to prototyping to full implementation, so you must be a flexible, creative and proven problem solver capable of working in existing code as well as writing new systems from the ground up. |
Requirements: |
- 5+ years of Web programming and site architecture experience, including extensive experience with Javascript, CSS, XHTML and PHP
- Experience developing high load, high visibility web based applications in a secure environment
- Experience developing cross-browser compatible web sites and web applications
- Ability to evaluate static design ideas and documentation and provide technological solutions
- Experience estimating and scheduling development tasks
- Solid background in relational database design (Oracle, MySQL and/or PostgreSQL), and efficiently interfacing them with web systems
- Knowledge and passion for current web trends, technologies and online communities
- Excellent oral and written communication skills
- Demonstrable examples of current or past work with specific insight into your contributions
- Good organization and time management skills
|
Desired Skills and Pluses: |
- Passion for games and gaming - particularly online games
- Familiarity with other programming languages, including Python
- Experience with QUAKE 3 and/or DOOM 3/QUAKE 4 engine/technology (idTech 3-4)
- Experience or familiarity with XMPP or similar technologies
- Experience developing or interfacing with NPAPI and/or ActiveX web plugins
|
|
Web Services Administrator
Position: |
Web Services Administrator |
Level: |
Mid-Level to Senior |
Project: |
QUAKE LIVE |
Applicable Platforms: |
Web, PC, Mac, Linux |
Required Tools: |
Linux, Python |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a web systems administrator with extensive experience managing high visibility web systems to join the team working on id's innovative QUAKE LIVE online multiplayer game. The systems administrator will be working with a small focused team on the continued development, maintenance and extension of QUAKE LIVE, a totally new online multiplayer experience and online service. The systems administrator will be responsible for many aspects of server administration from deploying new servers to managing old servers and expanding upon network monitoring tools so you must be a flexible, creative, and proven problem solver capable of working in an existing architecture of multiple systems as well as providing expertise to expand upon it. |
Requirements: |
- 5+ years of experience managing servers that drive highly scalable web services
- Extensive experience with Linux systems administration (install, backups, management, etc.)
- Fluency in one or more scripting languages, such as Python
- In-depth knowledge of TCP/IP networking, firewall maintenance, and securing Linux systems
- Ability to provide technological solutions by evaluating static design ideas / documentation
- Experience estimating and scheduling development tasks
- Knowledge and passion for keeping current with modern systems administration trends, technologies and online communities
- Excellent oral and written communication skills
- Demonstrable examples of current or past work with specific insight into your contributions
- Good organization and time management skills
|
Desired Skills and Pluses: |
- Passion for games and gaming - particularly online games
- Experience with QUAKE 3 and/or DOOM 3/QUAKE 4 engine/technology (idTech 3-4)
- Experience managing virtualized systems in Linux, using solutions such as LVM
- Experience or familiarity with a high performance XMPP server such as OpenFire
- Experience with NoSQL database solutions such as Cassandra
|
|
Web Services Programmer
Position: |
Web Services Programmer |
Level: |
Senior |
Project: |
QUAKE LIVE |
Applicable Platforms: |
Web, PC, Mac, Linux |
Required Tools: |
Significant experience developing network-aware applications using Python and the Twisted framework. Experience using one of the following database systems – Oracle, MySQL and/or PostgreSQL. |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a senior web programmer with extensive experience and capabilities in the area of developing ultra-fast and highly scalable web services to join the team working on id's innovative QUAKE LIVE online multiplayer game. The programmer will be working with a small focused team on the continued development, maintenance and extension of QUAKE LIVE, a totally new online multiplayer experience and online service. The programmer will be responsible for many aspects of development from invention to prototyping to full implementation, so you must be a flexible, creative and proven problem solver capable of working in existing code as well as writing new systems from the ground up. |
Requirements: |
-
5+ years of experience developing highly scalable web services in a Linux environment, and extensive experience with Python and the Twisted framework
-
Experience architecting high load, high visibility web services
-
Experience developing applications that communicate over an XMPP network
-
Ability to provide technological solutions by evaluating static design ideas / documentation
- Experience estimating and scheduling development tasks
- Solid background in relational database design (Oracle, MySQL and/or PostgreSQL), and efficiently interfacing them with web services
- Knowledge and passion for keeping current with modern development trends, technologies and online communities
- Excellent oral and written communication skills
- Demonstrable examples of current or past work with specific insight into your contributions
- Good organization and time management skills
|
Desired Skills and Pluses: |
- Passion for games and gaming - particularly online games
- Experience with QUAKE 3 and/or DOOM 3/QUAKE 4 engine/technology (idTech 3-4)
- Familiarity with programming languages, including Java and PHP
- Familiarity with other aspects of web development, such as Javascript, CSS, XHTML.
- Experience or familiarity with a high performance XMPP server such as OpenFire
- Experience with NoSQL database solutions such as Cassandra
|
|
|
Quality Assurance
id Mobile
Animator/Modeler, id Mobile
Position: |
Animator/Modeler, id Mobile |
Level: |
Mid-Level |
Project: |
Unannounced |
Applicable Platforms: |
iPhone, iPod Touch |
Required Tools: |
Any major 3D animation and modeling package (Max, Maya, etc.) Photoshop |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a talented and experienced Animator/Modeler to help create the next big iPhone game. In addition to its 19 years of world renowned AAA game and technology creation, id Software has been an innovator in iPhone gaming with multiple top-rated, top-selling and critically acclaimed games.
Job responsibilities include, but are not limited to:
- Building, rigging, texturing and animating characters - including humans, biped/humanoid creatures and multi-legged creatures
- Creating and texturing static environment objects
- Collaborate with designers in solving game play problems while maintaining artistic/animation vision
- Participate in design meetings and group game review sessions
|
Requirements: |
- 2+ years of game or film industry experience as an Animator/Modeler or equivalent mod community experience
- Significant contributions to at least one shipped game or film
- Demonstrable examples of current and past work, including:
- In-game animation
- Key-frame animation cycles
- Character modeling and texturing
- Static modeling and texturing
- Strong understanding of shape, perspective, texture, color, and lighting
- Ability to create a low-poly models within poly budget and efficiently unwrap uv's for texturing
- Extensive experience and proficiency with relevant 3D and 2D toolsets
- A sincere passion for games and gaming
- Solid technical knowledge of computer hardware and software
|
Desired Skills and Pluses: |
- Familiarity with id Software games, characters, brands and worlds
- Experience designing games on hand held platforms
- Understanding of the iPhone/iPod touch platform
- University or equivalent art-related degree
|
|
Generalist Programmer, id Mobile
Position: |
Generalist Programmer, id Mobile |
Level: |
Mid-Level |
Project: |
Unannounced |
Applicable Platforms: |
iPhone, iPod Touch |
Required Tools: |
C++ Mandatory, XCode |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a talented and experienced programmer to help create the next big iPhone game. In addition to its 19 years of world renowned AAA game and technology creation, id Software has been an innovator in iPhone gaming with multiple top-rated, top-selling and critically acclaimed games.
The generalist programmer is responsible for developing requirements for new systems, engaging in iterative development in C++, writing documentation and supporting the content developers professionally. The generalist programmer should be proactive and prepared to take accountability for the development activities assigned. |
Requirements: |
- 3+ years in the games industry
- Strong C++ coding and design experience
- At least one shipped title where credited as programmer
- Excellent math skills
- Gameplay & Logic programming experience
- Self-motivated, but able to receive constructive feedback and integrate into work
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for game development and game technology
- An understanding of and appreciation for milestones, schedules, deadlines and efficient game development processes
|
Desired Skills and Pluses: |
- Familiarity with id Software games, characters, brands and worlds
- Experience programming on hand held platforms
- Substantial understanding of the iPhone/iPod touch platform
- B.S. in computer science or equivalent study in related fields
- Game Engine/graphics experience
|
|
Lead Designer, id Mobile
Position: |
Lead Designer, id Mobile |
Level: |
Lead |
Project: |
Unannounced |
Applicable Platforms: |
iPhone, iPod Touch |
Required Tools: |
Level editors (Radiant, UnrealEd, etc.) and/or any major 3D package (Max, Modo, etc.) MS Office, XP, Vista, OS X, MS Project and/or other scheduling and productivity tools, Agile development methodologies |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a talented and experienced lead designer with strong production skills and leadership ability to create the next big iPhone game. In addition to its 19 years of world renowned AAA game and technology creation, id Software has been an innovator in iPhone gaming with multiple top-rated, top-selling and critically acclaimed games.
Job responsibilities include, but are not limited to:
- Manage a team of designers, artists and programmers through every phase of development - from concept and prototyping, through full production and ship
- Collaborate on game design documentation, write proposals and final docs for all aspects of the game's design
- Collaborate with the team to design and build game systems and logic
- Lead design meetings and group game review sessions
- Determine tasks and create the overall development schedule
- Manage day to day production and communicate project status to senior management
- Continually review the game and provide feedback to designers, artists and programmers
|
Requirements: |
- 5+ years of game industry experience as a designer creating 3D action games, with at least one year as a lead or senior designer
- Significant contributions to at least two shipped games, with at least one being credited as lead or senior designer
- Strong understanding of world building tools and/or relevant 3D software packages
- Excellent communication, collaboration and documentation skills
- Broad knowledge and interest in game theory and design principles
- Experience with story development and dialogue
- Strong understanding of first person action shooters, their related technology and the tools used to build them
- A thorough understanding of, and demonstrable experience working within a modern game development process, including estimating workflow, identifying bottlenecks and dependencies, evaluating work quality, and anticipating and proactively solving problems
- A sincere passion for games and gaming
- Ability to represent products and id Software for media appointments and trade shows
- Confident and positive attitude
- Solid technical knowledge of computer hardware and software
Applicants should provide specific examples of relevant work. These examples can be in the form of playable game levels, design documents, top downs, writing samples, screenshots, scripting examples, video captures, or any other method that conveys the work being demonstrated. Examples should also include descriptions of exactly what the applicant is responsible for and what creative processes were used.
|
Desired Skills and Pluses: |
- Familiarity with id Software games, characters, brands and worlds
- Experience designing games on hand held platforms
- Substantial understanding of the iPhone/iPod touch platform
- Proficiency with modeling tools (Max, Maya, LightWave, Modo or other similar)
- Experience with engine specific toolsets (Radiant, DEdit, UnrealEd, etc.)
- Extensive knowledge and experience with common scheduling applications
- College degree
- Programming and/or scripting experience
- Scrum/Agile experience
|
|
Level Designer/Artist, id Mobile
Position: |
Level Designer/Artist, id Mobile |
Level: |
Mid-Level |
Project: |
Unannounced |
Applicable Platforms: |
iPhone, iPod Touch |
Required Tools: |
Any major 3D package (Max, Modo, etc.) Photoshop |
Spoken Language(s): |
English |
Work Authorization: |
United States |
| Location: |
Dallas, TX - Vicinity |
Start Date: |
Immediate |
Send Resume to: |
jobs@idsoftware.com |
Job Description and Responsibilities: |
id Software is looking for a talented and experienced designer with strong art skills a to help create the next big iPhone game. In addition to its 19 years of world renowned AAA game and technology creation, id Software has been an innovator in iPhone gaming with multiple top-rated, top-selling and critically acclaimed games.
Designers are expected to work in a collaborative team environment in the development of entertaining and cinematic game play experiences. They are responsible for the documentation and world construction of these experiences. They are responsible for the implementation and tuning of the gameplay experience.
Job responsibilities include, but are not limited to:
- World construction and scripting, audio placement
- Collaborate on game design documentation
- Work with the team lead to design and build game systems and logic
- Participate in design meetings and group game review sessions
|
Requirements: |
- 2+ years of game industry experience as a designer creating 3D action games, or equivalent mod community experience
- Significant contributions to at least one shipped game
- Strong understanding of world building tools and/or relevant 3D software packages
- Excellent communication, collaboration and documentation skills
- Interest in game theory and design principles
- Strong understanding of first person action shooters, their related technology and the tools used to build them
- A sincere passion for games and gaming
- Solid technical knowledge of computer hardware and software
Applicants should provide specific examples of relevant work. These examples can be in the form of playable game levels, design documents, top downs, writing samples, screenshots, scripting examples, video captures, or any other method that conveys the work being demonstrated. Examples should also include descriptions of exactly what the applicant is responsible for and what creative processes were used.
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Desired Skills and Pluses: |
- Familiarity with id Software games, characters, brands and worlds
- Experience designing games on hand held platforms
- Understanding of the iPhone/iPod touch platform
- Proficiency with modeling tools (Max, Maya, LightWave, Modo or other similar)
- Experience with engine specific toolsets (Radiant, DEdit, UnrealEd, etc.)
- College degree
- Programming and/or scripting experience
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